Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Tools & Engine) in the Teamfight Tactics team, you will provide technical leadership, technical designs and hands-on implementations for a wide area of technical areas in an Unreal game development environment. You will report to an Engineering manager on the Teamfight Tactics team.
Responsibilities:
- Contribute to technical direction for engine systems, anticipating upcoming opportunities and risks
- Collaborate on technical/architectural discussions and technical design
- Responsible for developing patterns, tooling, and standards for gameplay
- Implementation of foundational systems including, UI foundations, cross-platform support, CI/CD pipelines,performance, art and gameplay tools
- Participate in the planning and execution of engineering work including requirements gathering, technical discovery, technical design, and work breakdown and esti...
Riot Games
Riot Games is a video game developer and publisher best known for creating the popular online game League of Legends.
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