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Senior Gameplay Engineer

Hybrid
Senior
๐Ÿ‡ฆ๐Ÿ‡บ Australia
Game Developer
Software development

You will work closely with Game Designers to collaborate in the development of gameplay systems. This may involve work related to Game Modes, Metagame Systems and Back-End Systems.

  • Define and develop prototypes in collaboration with the Design team
  • Participate in the architecture, design and implementation of the gameplay code following the Game Design intentions
  • Work within the constraints of the existing game engine to meet performance and quality benchmarks
  • Look for innovative tools and techniques allowing to achieve the best gameplay quality possible
  • Interface with all disciplines (game designers, animators, programmers,...) to ensure that the constraints are well integrated in the game development

In addition, this role would include a longer-term goal of people management and feature ownership.

Requirements

WHAT YOU'LL BRING

  • Strong command of C++ programming, including refactoring, optimization, debugging and testing
  • Control of 3D mathematics and their use in gameplay systems
  • Experience with Client-Server architectures and network replication
  • Leadership experience or a desire to grow into a leadership position, including people management and feature ownership
  • Attention to detail and an eye for quality
  • An interest in game design, and a strong understanding of what makes responsive and intuitive game mechanics
  • Ability to work autonomously and self-organize
  • Good communication skills and ability & desire to work as a team player
  • Experience working in PC or Console Video Games or similar fields (6+ years)

We are striving toward increased diversity and want you to grow with us on this journey. So please donโ€™t shy away even if you donโ€™t tick all the boxes above.

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Ubisoft

Ubisoft

Ubisoft Reflections is a fun and friendly team that values openness and inclusivity

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