In this position, you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role, so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.
Weโre an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.
Responsibilities
- Create and maintain animation graphs.
- Integrate new animations into the current pipeline.
- Debug animation graphs to solve gameplay animation issues.
- Ensure animation quality is not compromised by limitations of technical processes.
Requirements
- Previous experience in games development, preferably with one shipped title under your belt.
- Experience with graph based systems and setting up graphs.
- Strong knowledge of Maya or Motion Builder.
- Debugging animation graphs.
- Good ability to write technical documentation....
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Build A Rocket Boy
A creative digital entertainment studio with an open and progressive methodology, dedicated to delivering games of the highest calibre possible.
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