Job Type: Full-time, contract
Job Duration: 2 months (Starting in October)
Weekly Hours: 40 hours
Compensation: $40-65/hr based on experience
Location: Full Remote
Rushdown is looking for a mid-level game UX/UI designer with experience in Figma design systems, global components, and comprehensive prototypes. You'll play a crucial role in shaping user experiences, working closely with our team to bring the game to life.
Responsibilities:
- Create wireframes, high-fidelity designs, and prototypes that communicate design concepts and user flows.
- Create and refine user experiences with a focus on intuitive interface design, layout, and visual coherence.
- Organize and prepare design assets for smooth handoff to development teams.
- Deliver high-quality work within tight deadlines.
- Strong communication and presentation skills.
Requirements
- Expertise in Figma, particularly in global components and prototyping.
- Familiarity in the Adobe suite, particularly Photoshop, Illustrator, and After Effects
- A portfolio demonstrating your skills in digital design, including live game examples.
- The ability to jump into a project mid-development cycle and add immediate impact.
- Able to work independently with strong problem-solving and decision-making skills.
- Excellent communication skills with the ability to clearly articulate design decisions to team members.
Rushdown Studios
At Rushdown, we have small, focused teams dedicated to creating engaging games for players worldwide.
Other jobs at Rushdown Studios
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