Lead Mission Designer

 
Hybrid
Senior
💰$140–180K
🇺🇸 United States
🏖️Unlimited holidays

The Molasses Flood is looking for a Lead Mission Designer who will be responsible for mission design and implementation for a brand new multiplayer adventure set in The Witcher universe. This is a leadership position, and will involve hiring and managing a team of designers, as well as working across all disciplines to ensure that our creative decisions remain faithfully grounded in the world of The Witcher, while delivering engaging, fun and immensely replayable multiplayer gameplay experiences. It will also involve guiding the creation and deployment of our internal suite of mission and world activity authoring tools. We’re entering an exciting new chapter in our development, and would love for you to help shape the way we grow!

The person in this role will report to the Design Director. For US hires, this role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. OR For hires in the US or Canada, this role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available varies by country.

RESPONSIBILITIES:

  • Manage a team of mission designers to create a library of fun, varied and replayable multiplayer experiences.
  • Work with the gameplay and level design teams, to ensure the missions take full advantage of the entire design space of the game, and to ensure all our gameplay features are showcased in the best way possible.
  • Work closely with the Narrative team to craft fun and challenging story scenarios that are at home in the world of the Witcher.
  • Work with engineering to design and build a suite of mission design and world activity authoring tools, and oversee the use of those tools to create great multiplayer gameplay experiences.
  • Work with production to establish a mission design pipeline that spans initial prototype implementation, leadership review, playtesting, iteration and polish, and then see to it that the mission team can move content through that pipeline in a smooth and efficient way.
  • Collaborate across disciplines to bring the world of the game to life for the player, in an engaging and replayable way.

Requirements

  • Minimum 7 years as a Designer in the game industry, including at least three as a mission, quest or level designer.
  • A strong sense of game balance, story-telling and pacing.
  • A strong background in scripting (visual or otherwise) and experience with game editors and game design tools.
  • The ability to communicate fluently with engineering, art, narrative and production.
  • Candidates must have a US or Canadian work permit or citizenship.
  • Curiosity, kindness, and a genuine love of lifting up your team, mentoring, and creating a positive creative work environment for those around you.

NICE TO HAVES:

  • Multiplayer game design experience.
  • Experience with Unreal 4 or Unreal 5.
  • Proven success as the manager of a team.

The expected salary range for this position is $140,000.00 to $180,000.00 USD, negotiable, or if hired in Canada,$153,000.00 to $229,000.00 CND. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.

Additional information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges
  • Canadian benefits would be provided via CD PROJEKT RED, Vancouver.

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website: [https://cppa.ca.gov/>

All your information will be kept confidential according to EEO guidelines.

 

CD PROJEKT RED

CD PROJEKT RED

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers.

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