When you’re a Rendering Programmer at Ubisoft, you connect with our players on two of the most fundamental aspects of a game: its visuals and performance. Your exceptional 3D math skills, a sharp eye for visual detail, and knowledge of GPUs allow you to write our most fundamental code and deliver a stunning visual experience.
As a member of our Singapore team, you collaborate with colleagues worldwide from various disciplines who depend on your expertise and knowledge sharing. You work well with artists, transforming their requirements into efficient, working code.
Responsibilities:
• Optimize/develop renderer, game engine, and data pipeline.
• Collaborate with technical director and leads on technical design and core tech and feature roll out.
• Advise team on development of engineering system across the entire codebase.
• Work with artists, designers, and other engineers to identify systems needing maintenance, optimization and/or replacement.
• Coordinate with leads to ensure smooth rollout of new graphical features.
• Review the work of other engineers and provide mentorship. Qualifications:
Requirements
- 5+ years of programming experience.
- Relevant experience working on AAA titles, current and next-gen consoles
- Mastery of C/C++, with excellent multi-threaded programming techniques.
- Strong understanding of 3D rendering algorithms and related mathematics.
- Excellent knowledge of DirectX and OpenGL.
- Excellent knowledge of HLSL/Cg.
- Bachelor's in software engineering, computer science, or equivalent.
- Fluency in Assembly and SIMD programming.
- Deep understanding of low-level optimizations, core subsystems, memory management, and cross-platform development.
- Expertise in at least one major platform
- Experience using game development frameworks and middleware.
- Self-direction, focus, results-oriented thinking, resourceful problem-solving skills.
- Strong communication skills.
Ubisoft
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