The Texture Artist creates, modifies and organizes next-gen photo-realistic textures of the game. They will closely work with the Art Director, Lead, Modeler and Technical Director to achieve the desired visuals.
Responsibilities:
- Create, modify and organize next-gen photo realistic textures
- Participates in the project’s artistic directions
- Anticipates and suggests improvements to solve technical issues
- Create photorealistic textures from reference and interpret artistic direction from lead
- Ability to use efficiently the textures space and to take into consideration the pixel ratio
- Texturing, assignation and mapping knowledge is a must
- Good understanding of memory and performance constraints, and know how to optimize textures while maintaining high quality
- Work closely with Art Director, Lead, Modeler, and Technical Director in achieving desired looks of models
- Any other ad-hoc duties, if necessary
Requirements
- Have prior experience within the gaming industry
- Ability to work in a creative and collaborative team
- Superior sense of detail, colour, lighting value in regards to texture creation and material settings
- Expert Substance Designer skills
- Experience with modelling skills will be a plus (preferably 3DSMax, Zbrush)
- Ability to understand technical constraints and to integrate them
- Good knowledge of modeling techniques, texture mapping, materials
- Be fast and efficient to manage deadlines and production pressures
- Have strong written and verbal communication skills
Ubisoft
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