A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game’s mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.
The main and routine tasks of the Level Designer are to:
- Conceptualize and prototype the layout of 3D game environments and player goals and activities
- Communicate designs to the team through presentations and documents
- Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
- Collaborate with Directors and Leads to bring their high-level creative vision of our game worlds to life
- Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, and others – adapting to technical constraints while bringing game environments from concept to shippable quality
- Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
- Stay up to date on current trends, best practices, and latest technologies in your field of expertise
- Share knowledge and mentor junior team members
Requirements
- Demonstrates passion and talent for games and game development
- Good communication skills, positive attitude, great work ethic, and the ability to work in a highly collaborative team environment
- Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (Unreal, Unity, etc.)
- Knowledge of game design conventions and systems
- Good understanding of the relationship between core game mechanics, gameplay spaces and interactive elements
- Knowledge of the game development process and game production pipeline
- Fast learner, takes initiative, and meets deadlines
Good to have
- Experience with text-based or visual scripting to create gameplay
- A background in traditional 2D or digital 3D art is a big plus
Ubisoft
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