As a 3D Artist intern, you will be given an opportunity to take part in the production of the games by creating, adapting, or implementing all the essential 3D Environment elements for the success of the game.
Responsibilities:
- Learn and respect the artistic direction established (references, documents etc)
- Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
- Plan, with your immediate supervisor, the objects and environment to be created
- Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
- Have the objects and environments validated by the Lead Artist or Art Director
- Verify the quality of objects and environments once imported into the game, and make improvements when necessary
- Correct the bugs identified by the testers
- Any other ad-hoc duties, if necessary
Requirements
- Must be enrolled and internship must be recognized by the local School or University
- Good knowledge of one or more 3D packages (Softimage, IXSI, 3DS Max, Maya, Lightwave etc)
- Good knowledge of Photoshop
- Good knowledge of the technical constraints linked to real time, 3D engines and level editors
- Ability to accept criticism, with good artistic sense and traditional art background
- Creative, with an eye for details
- Good communication and interpersonal skills
- Must be able to commit six (6) months of full-time and onsite internship
Ubisoft
Ubisoft Reflections is a fun and friendly team that values openness and inclusivity
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