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Technical Art Intern

Internship
πŸ‡΅πŸ‡­ Philippines
Other

  • Work closely with the Artists, Leads, TAs, and QAs on the following:
    • Adhering to the technical and graphical requirements of the pipeline
    • Validation of art assets
  • Liaise with the Leads and Production on communicating pipeline updates, technical issues, and bottlenecks
  • Provide technical support by recognizing, troubleshooting, and finding appropriate solutions to the technical problems encountered by the team
  • Aid in authoring tools that will improve the pipeline

Requirements

  • Must be enrolled and internship must be recognized by the local School or University
  • Passion for both the tech and art aspects of game development
  • Good Art foundation (form, shape, silhouette)
  • Functional knowledge of 3DS Max (modeling, texturing, lighting, rigging, animation)
  • Experience in using art packages such as Photoshop, Zbrush, Substance Designer/Painter
  • Basic understanding of the video game development processes and techniques (current gen)
  • Good understanding of rendering budgets and other technical issues related to performance in real-time engines
  • Knowledge in scripting and programming languages (C#, Python, JavaScript, MaxScript)
  • Able to work under pressure, learn new skills, and develop a good relationship between the team
  • Good interpersonal, organizational and communication skills
  • Creative at finding solutions
  • Adheres to project guidelines, milestones, and deadlines
  • Must be able to commit six (6) months of full-time and onsite internship

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Ubisoft

Ubisoft

Ubisoft Reflections is a fun and friendly team that values openness and inclusivity

Gaming
Entertainment
Software
Technology

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