- Work closely with the Artists, Leads, TAs, and QAs on the following:
- Adhering to the technical and graphical requirements of the pipeline
- Validation of art assets
- Liaise with the Leads and Production on communicating pipeline updates, technical issues, and bottlenecks
- Provide technical support by recognizing, troubleshooting, and finding appropriate solutions to the technical problems encountered by the team
- Aid in authoring tools that will improve the pipeline
Requirements
- Must be enrolled and internship must be recognized by the local School or University
- Passion for both the tech and art aspects of game development
- Good Art foundation (form, shape, silhouette)
- Functional knowledge of 3DS Max (modeling, texturing, lighting, rigging, animation)
- Experience in using art packages such as Photoshop, Zbrush, Substance Designer/Painter
- Basic understanding of the video game development processes and techniques (current gen)
- Good understanding of rendering budgets and other technical issues related to performance in real-time engines
- Knowledge in scripting and programming languages (C#, Python, JavaScript, MaxScript)
- Able to work under pressure, learn new skills, and develop a good relationship between the team
- Good interpersonal, organizational and communication skills
- Creative at finding solutions
- Adheres to project guidelines, milestones, and deadlines
- Must be able to commit six (6) months of full-time and onsite internship
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Ubisoft
Ubisoft Reflections is a fun and friendly team that values openness and inclusivity
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