As a 3D Graphics programmer you will work on rendering tech that drives Ubisoft's graphics engines.
Requirements
Responsibilities:
- Design, implement, upgrade and maintain run-time rendering and graphics pipeline code for our games;
- Own, upgrade and maintain our rendering tools, pipeline and related code in our proprietary game engine;
- Write clear, maintainable, portable, C++ code;
- Profile game performance to assess and find rendering bottlenecks and improve overall performance;
- Work together with other international Ubisoft studios;
- Collaborate with GPU and console vendors.
Requirements:
- Strong knowledge of at least one graphics API (DiretX11-12/Vulkan/OpenGL4+, etc);
- Knowledge of modern rendering techniques;
- Advanced level of C++ and OOP\OOD;
- Experience with multithreading and memory management;
- Strong knowledge of 3D math;
- Understanding of GPU architecture and CPU/GPU communication;
- Intermediate level of English.
Desirable(optional):
- Pet projects;
- Experience with various game engines;
- Shipped game project.
Ubisoft
Driven by values of teamwork, excellence and creativity, Ubisoft Ivory Tower is a game development studio based in Lyon, France since 2007
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