The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.
Responsibilities:
- Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).
- Integrate assets and textures produced in the game engine.
- Verify the quality of his work once imported into the game, and make improvements when necessary.
- Able to communicate with the level designers and modify the objects to their requirements.
- Use specific project tools in order to achieve best results and meet deadlines.
- Efficiently uses the texture space and takes into consideration the pixel ratio.
- Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).
- Able to fast learn technical constraints of platforms, engines and software.
- Understand and apply graphic principles.
- Use artistic references to improve visuals.
- Able to take a painted concept and turn it into realistic 3D model.
- Able to micro plan and time estimate his work.
Requirements
- Experience in hard surface modeling
- Understanding of the complete production pipeline (low poly, high poly, baking, texturing and as well as integration into the Engine)
- Experience in creating PBR materials and realistic texture
- Ability to work with CAD modeling (understanding the principles of CAD software)
- Ability to work with technical documentation and drawings
- Good notion of proportions and a good eye for the detail
- Able to fast learn technical constraints of platforms, engines, and software
- Able to take a painted concept and turn it into a realistic 3D model
- Able to micro plan and time estimate his work
Desirable (optional)
- Knowledge of ZBrush is considered a plus
- Knowledge of Marvelous Designer will also be a plus
- Principles of rigging and animation is a plus
- Understanding of real-time computing constraints is a plus
- Basic gameplay and level design knowledge
Ubisoft
Driven by values of teamwork, excellence and creativity, Ubisoft Ivory Tower is a game development studio based in Lyon, France since 2007
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