Senior Animator

Senior
🇻🇳 Vietnam

The Senior Animator creates animation for characters and/or objects based on rigged 3D models and contributes to the visual elements of the gameplay and/or cutscenes in line with the project’s art direction.

Responsibilities :

  • Create high-quality animations while optimizing them to meet technical constraints and making any changes requested based on the artistic direction
  • Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
  • Propose animation systems adapted to the needs of the game by collaborating with the project team
  • Be transparent about the potential problems related to animations
  • Quickly make prototypes that will serve as the basis for animation and gameplay-related discussions
  • Estimate and manage the time required to carry out tasks within deadlines
  • Research and make documentation to improve suggestions

Requirements

  • Preferably with a college diploma in 3D for video games or equivalent
  • Experience in making video game animation; preferably via Maya
  • Experience with Unity game engine is highly appreciated
  • Aesthetic sense & attention to detail, ideally in cinematics and/or cartoons
  • In-depth understanding of movement in space
  • Deep understanding of anatomy and motion
  • Ability to adapt to change, flexibility, and open-minded
  • Clear communication skills to receive, seek and provide constructive criticism
  • Good written and verbal English

Nice to have :

  • Experience with animBot/aTools (for Maya)
  • Experience with Studio Library Tool (for Maya)
  • Able to exploit existing animation systems to build animations used across several rigs/outfits with minimum rework.
  • Preference in cartoon animations with a humorous edge
  • Additional languages; preferably French and/or Vietnamese

 

Ubisoft

Ubisoft

Driven by values of teamwork, excellence and creativity, Ubisoft Ivory Tower is a game development studio based in Lyon, France since 2007

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