The Senior Animator creates animation for characters and/or objects based on rigged 3D models and contributes to the visual elements of the gameplay and/or cutscenes in line with the project’s art direction.
Responsibilities :
- Create high-quality animations while optimizing them to meet technical constraints and making any changes requested based on the artistic direction
- Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
- Propose animation systems adapted to the needs of the game by collaborating with the project team
- Be transparent about the potential problems related to animations
- Quickly make prototypes that will serve as the basis for animation and gameplay-related discussions
- Estimate and manage the time required to carry out tasks within deadlines
- Research and make documentation to improve suggestions
Requirements
- Preferably with a college diploma in 3D for video games or equivalent
- Experience in making video game animation; preferably via Maya
- Experience with Unity game engine is highly appreciated
- Aesthetic sense & attention to detail, ideally in cinematics and/or cartoons
- In-depth understanding of movement in space
- Deep understanding of anatomy and motion
- Ability to adapt to change, flexibility, and open-minded
- Clear communication skills to receive, seek and provide constructive criticism
- Good written and verbal English
Nice to have :
- Experience with animBot/aTools (for Maya)
- Experience with Studio Library Tool (for Maya)
- Able to exploit existing animation systems to build animations used across several rigs/outfits with minimum rework.
- Preference in cartoon animations with a humorous edge
- Additional languages; preferably French and/or Vietnamese
Ubisoft
Driven by values of teamwork, excellence and creativity, Ubisoft Ivory Tower is a game development studio based in Lyon, France since 2007
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