We are currently looking for a Technical Artist Working Student to work within our team to bring Bosch products into the virtual and mixed reality world.
In your role you will:
- Create 3D/2D content for interactive 3D applications for desktop, virtual reality and mobile platforms;
- Create virtual environments and simulations for development of autonomous driving solutions;
- Optimize 3D assets provided from a CAD software;
- Work with lighting, color, shading, and photography techniques;
- Collaborate with engineering teams;
- Help with testing VR/AR applications developed in the team.
Requirements
- Bachelor/Master's degree in a relevant topic (computer science, design, games development, digital arts);
- 3D mesh modeling experience (Blender recommended, CAD modeling experience not required);
- Material creation and customization: Node based (Blender, Unity, Unreal);
- Key frame animation (animation of rigged 3D models, direct object animation);
- Adobe Creative Cloud (Texture creation, UI, painting, post processing);
- Team player, proactive, adaptable, self-organized and fast learner;
- Good communication in English both verbal and written.
Nice to have:
- Video creation and editing (Adobe After Effects, Premiere; DaVinci, ProCreate);
- Interface design, UX/UI design (Figma, Adobe XD);
- General graphic design knowledge ( Adobe Illustrator, InDesign, Photoshop );
- Preferred 3D modelling software to be Blender;
- Good understanding of general licensing use of software and assets eg. MIT License.
Please provide a Portfolio alongside your resume – which must contain
- One or more renderings of a 3D asset/scene that was created by the applicant;
- 3D models created by applicant in a polygon modelling software.
When applying please provide your portfolio in a digital format (.pdf, website, links to videos/games).
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