Cinematic Artist

Hybrid
Mid-level
🇫🇷 France
Video Designer
Design

  • Create convincing scenes with cameras highlighting the narrative and gameplay aspects of the game,
  • Set up clear and exciting video editing with a gripping rhythm,
  • Communicate and work closely with the narrative team to translate scripts into cinematics, as well with the art director to meet the visual requirements of the project,
  • Collaborate with technical teams to integrate all cutscenes into the game using proprietary tools and systems,
  • Knowing how to adapt to production challenges independently by communicating clearly with the teams who revolve around the cutscenes,
  • Collaborate closely with the different artistic teams (lighting, VFX, level art, anim/chara...) to improve the visual quality of cutscenes
  • Collaborate closely with programming teams to improve work tools and processes.

Requirements

  • Strong artistic sensitivity (cinematographic, video game and cultural references in the broad sense)
  • Experience with game engines (Unreal, Unity, etc.) or 3D software (Blender, Maya, 3Ds Max), particularly in camera manipulation
  • Strong skills in video editing and image composition with associated software (Adobe Premiere Pro, Da Vinci Resolve, After Effects, etc.)
  • Good knowledge of production techniques and film creation process
  • Good understanding of narrative logic and storytelling techniques
  • Excellent communication, ability to adapt, receive and give feedback, as well as team work
  • Good level of English

Would be a plus:

  • Notions of 3D, 2D animation, Motion Design or calibration are a plus
  • Good skills in video post-production and mastery of associated software (After Effects, Fusion, etc.)

 

Ubisoft

Ubisoft

Driven by values of teamwork, excellence and creativity, Ubisoft Ivory Tower is a game development studio based in Lyon, France since 2007

Gaming
Software
Technology

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