- Create convincing scenes with cameras highlighting the narrative and gameplay aspects of the game,
- Set up clear and exciting video editing with a gripping rhythm,
- Communicate and work closely with the narrative team to translate scripts into cinematics, as well with the art director to meet the visual requirements of the project,
- Collaborate with technical teams to integrate all cutscenes into the game using proprietary tools and systems,
- Knowing how to adapt to production challenges independently by communicating clearly with the teams who revolve around the cutscenes,
- Collaborate closely with the different artistic teams (lighting, VFX, level art, anim/chara...) to improve the visual quality of cutscenes
- Collaborate closely with programming teams to improve work tools and processes.
Requirements
- Strong artistic sensitivity (cinematographic, video game and cultural references in the broad sense)
- Experience with game engines (Unreal, Unity, etc.) or 3D software (Blender, Maya, 3Ds Max), particularly in camera manipulation
- Strong skills in video editing and image composition with associated software (Adobe Premiere Pro, Da Vinci Resolve, After Effects, etc.)
- Good knowledge of production techniques and film creation process
- Good understanding of narrative logic and storytelling techniques
- Excellent communication, ability to adapt, receive and give feedback, as well as team work
- Good level of English
Would be a plus:
- Notions of 3D, 2D animation, Motion Design or calibration are a plus
- Good skills in video post-production and mastery of associated software (After Effects, Fusion, etc.)
Ubisoft
Driven by values of teamwork, excellence and creativity, Ubisoft Ivory Tower is a game development studio based in Lyon, France since 2007
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