Ubisoft's pioneering studio, Paris studio was responsible for the publisher's first successes following its creation in 1992. Today, it is at the helm of such must-have licenses as Just Dance, Ghost Recon and Mario + The Rabbids. Ubisoft Paris has also built a solid reputation as a partner of choice in cross-studio collaborations such as Watch Dogs, Skull & Bones, Beyond Good & Evil 2 and Star Wars. Building on this experience, the studio continues to push the boundaries of creativity by working on some very promising yet unannounced projects.
With 750 talents of 35 nationalities, Ubisoft Paris is today the largest studio in France and one of the most experienced in the industry. Young talents can benefit from the strong presence of senior profiles in the creative, technical or artistic fields. Everyone is driven by the same passion: to push the limits of what is possible and to offer new experiences to our players.
Ready to join the adventure? Join us at the Paris Studio!
As a Lead Animator (M/W/NB) working on the production of a realistic AAA game, and under the supervision of the Animation Director, your tasks will be as follows:
- Managing on a day to day a team of 4/5 animators to help them grow,
- Working with an outsourcing team from another Ubisoft studio to check on their attributions, to maintain the relationship and manage what they are working on,
- Imagining, prototyping and producing keyframe animations based on existing animations,
- Receive and retouch motion captures, managing real-time constraints and ensuring the best possible animation quality,
- Cutting and integrating animations into our proprietary game engine (Anvil),
- Act as a point of reference for your animations for all the project's trades, in order to meet animation quality and consistency objectives,
- Participate in the optimisation and development of the production process and animation techniques
Requirements
- You have already worked on realistic video game productions, ideally AAA projects, where you were responsible for gameplay animations, particularly associated with characters and vehicles;
- You've already managed a team on a day-to-day basis;
- You have a very good command of Motion Builder and are comfortable integrating animations into a game engine;
- An interest in facial animation is a real plus;
- Knowledge of Maya is also a plus;
- Any technical skills (rigging, skinning, IK, etc.) will be valued;
- You are known for your excellent communication and interpersonal skills;
- A good command of written and spoken English is essential.
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Ubisoft
Ubisoft Reflections is a fun and friendly team that values openness and inclusivity
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