- Act as a technical reference for the team regarding Game and level Design and provide technical support for fast prototyping and integration.
- Collaborate with Design and Programming teams to implement tools & features in the engine.
- Proactively identify and define technical solutions for various gameplay and systemic features.
- Understand, collect, and share best practices, pipelines, and workflows.
- Document tools and pipeline and ensure that team members have all the necessary tools and information to use them.
- Design, implement and review game content within the engine.
- Initiate and participate in knowledge sharing and problem solving with other team members within and/or across projects/disciplines.
Requirements
- 5+ years of technical design/direction experience in working on AAA titles.
- Experience or familiarity with Assassin’s Creed titles or similar is a plus.
- An aptitude and drive for innovation, collaboration, decision-making, and creative problem-solving.
- In-depth technical knowledge of game engine, game editor and visual programming (Anvil preferred, Unreal).
- Understanding of scripting languages is a plus (C# preferred).
- Excellent knowledge and understanding of the video game development process, including the requirements and constraints of game design, engine, and platform.
- Leadership and people management experience is a plus.
- Excellent communication, interpersonal, mentorship and presentation skills.
Ubisoft
Ubisoft Reflections is a fun and friendly team that values openness and inclusivity
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