Lead Level Artist

Hybrid
Senior
🇵🇱 Poland
Design

Leadership

  • Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members.

Maintain artistic direction and quality

  • Creating world geometry and composition for levels in Unreal Engine.
  • Maintain technical consistency of all environment art created by the environment art team.
  • Ensure that all created assets efficiently satisfy all technical engine and design requirements.
  • Collaborate on setting artistic vision with the Art Director, as well as maintaining the quality standards across the entire development pipeline.

Production/Deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
  • Supervision of bug fixing and describing R&D case studies in knowledge base.

Feedback

  • Provide day-to-day feedback improvement to visual quality.
  • Working with the team to find solutions and creatively solve problems.

Collaboration/communication

  • Knowledge sharing and mentoring peers.
  • Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
  • Conduct consistent performance and compensation reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.

Requirements

  • 7+ years in console or PC game development including 5+ years in unreal engine and prior experience in any leadership capacity.
  • A strong portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Experience working with Unreal Engine.
  • Mastery of modular workflows.
  • Skilled in using PBR shaders and normal maps on a daily basis.
  • industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Skilled at balancing art quality and performance in the game engine.
  • Advanced knowledge of current level art workflows and practices.
  • Demonstration of narrative set dressing.Adaptive.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Strong mentoring, coaching and leadership skills.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation.

Nice to have:

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Environment modeling skills.
  • Visual scripting skills.
  • Procedural Generation tools.
  • Mastery of Zbrush.
  • Houdini Experience.
  • Level Design experience.

 

People Can Fly

People Can Fly

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs

Gaming
Technology
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