Your daily tasks:
Design and implementation of gameplay mechanics in Techland's newest games, in particular:
- Creating and prototyping new mechanics / systems.
- Development of an already existing code base.
- Creating systems and tools for other people on the team.
- Co–operation with artists and designers.
- code optimization and debugging.
- Mentor fellow programmers.
Requirements
- Excellent knowledge of C++.
- Familiarity with STL and version control systems.
- Minimum 5 years of experience in creating and implementing gameplay mechanics.
- Cross-platform experience.
- Experience developing / maintaining large gameplay systems.
- Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.
- Understanding of rules and problems connected with playability in FPP/TPP games.
- Excellent organization and time management skills.
- Excellent interpersonal and communication skills.
- Very good command of English.
Nice to have:
- Computer science education.
- Knowledge of commercial game engines such as Unreal Engine 4 and / or Unity.
- At least one shipped AAA title developed from start to finish.
- Strong math skills.
- Experience in the design and implementation of AI systems.
- Proven history of mentoring fellow programmers.
Techland S.A.
Techland is a leading Polish game developer with studios in Wroclaw and Warsaw
Other jobs at Techland S.A.
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