Game Programmer

Mid-level
🇵🇱 Poland
Programmer
Software development

Your daily tasks:

Design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • Creating and prototyping new mechanics / systems.
  • Development of an already existing code base.
  • Creating systems and tools for other people on the team.
  • Co–operation with artists and designers.
  • Code optimization and debugging.

Requirements

  • Very good knowledge of C++.
  • Familiarity with STL and version control systems.
  • Experience in developing, implementing and maintaining gameplay mechanics/systems.
  • Cross-platform experience.
  • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.
  • Understanding of rules and problems connected with playability in FPP/TPP games.
  • Very good organization and time management skills.
  • Very good interpersonal and communication skills.
  • Very good command of English.

Nice to have:

  • Computer science education.
  • Knowledge of commercial game engines such as Unreal Engine and / or Unity.
  • At least one shipped AAA title developed from start to finish.
  • Strong math skills.
  • Experience in the design and implementation of AI systems.

 

Techland S.A.

Techland S.A.

Techland is a leading Polish game developer with studios in Wroclaw and Warsaw

Gaming
Software
Technology

LinkedIn

🏭computer games
🎂1991

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