ย 

Principal Engine Programmer

Hybrid
Principal
๐Ÿ‡ต๐Ÿ‡ฑ Poland
Programmer
Software development

Core:

  • Propose, implement, own tasks and features in a timely fashion to a high standard of quality.
  • Provide regular updates to the production for your software and reach out to other parties who will be impacted by your work.
  • Collaborating with PCF Framework to define the direction of the shared components, and augment the stability, features and performance of existing shared modules.
  • Propose, design and implement technical solutions to complex problems presented by the production.
  • Produce highly efficient systems and improve the performance of other systems.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with the project Architect to implement high quality features and code, proactively identify and address risks with the team.
  • Partner with leads to define priority management for features.
  • Proactively participate and approve code reviews.
  • Share knowledge with the rest of the studio.
  • Occasionally support leads in recruitment projects with HR collaboration.
  • Define the best practices and technical solutions used at the company
  • Work with QA teams to define testing requirements for new and existing features.

Engine:

  • Design, implement and maintain new low-level systems and overall architecture.
  • Creating performance and memory optimisation tools and features.
  • Proactively identify opportunities to enhance the engine to support productions.
  • Test, debug, profile, optimize and document implementations.
  • Being up to date with features from other engines and provide expertise about possible implementations.
  • Evaluating and accepting systems from other code teams.
  • Stay up to date with features from other engines and provide expertise about possible implementations.

Requirements

  • 8+ years experience working in console / PC games
  • Involved in the production cycle of at least 2 titles
  • Excellent primary programming language skills (C++).
  • Proficient with Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Excellent Unreal Engine knowledge
  • Excellent math and/or physics skills.
  • Experience working with multi-threaded systems.
  • Performance and memory optimisation skills.
  • Ability to write solid, reliable, efficient code.
  • Experience with multiple core systems, such as graphics, tools, audio, networking, memory handling, scripting, etc.
  • Strong mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with other programming languages
  • Console experience, especially next-generation systems

ย 

People Can Fly

People Can Fly

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs

Gaming
Technology
Software

Other jobs at People Can Fly

ย 

ย 

ย 

ย 

ย 

ย 

ย 

ย 

View all People Can Fly jobs

Notifications about similar jobs

Get notifications to your inbox about new jobs that are similar to this one.

๐Ÿ‡ต๐Ÿ‡ฑ Poland
Programmer

No spam. No ads. Unsubscribe anytime.

Similar jobs

ย 

ย 

ย 

ย 

ย 

ย 

ย 

ย