Senior Asset Artist

Hybrid
Senior
🇵🇱 Poland
Design

Maintain artistic direction and quality

  • Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.

Production/deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Model inorganic and sculpt organic asset kits.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication

  • Knowledge sharing.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

Other artistic specificity

  • Model and texture high poly and low poly assets.

Requirements

  • 5+ years in AAA console/PC game development including 3+ year in Unreal Engine
  • Strong portfolio showcasing range of 3D assets (hard surface, organic, vegetation, architectural and environment design).
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation .
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current asset art workflows and practices.
  • Strong understanding of hard-surface modeling, UV and texturing foundations.
  • Skilled at balancing art quality and performance in the game engine.
  • Adaptive.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Good verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation.

Nice to have:

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance Designer.
  • Experience working with Unreal 5.

 

People Can Fly

People Can Fly

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs

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